I am an independent author and I am currently working on a book about the games industry. Aimed at starters and students it aims to project a honest and objective report of our industry. The pros and contras, as well as tips on how to get in and what to look out for. To spice up the content a little I intend to add about…
This is my last post before heading out to England to see what all the hoopla is over for old bricks and guys with funny hats. With that, I thought I'd make it a fun one: Halo Reach's Forge World. And my friends, it looks great. And I'm not even a Halo player. Forge World As an environment artist myself, I absolutely love…
http://www.gamesindustry.biz/articles/google-opening-lively-to-game-developers Just to summarize the article linked to for those who don't feel like checking it, Google has announced its intention to release an API for its Lively 3D web-chat thingy. I believe that Lively's original purpose was to be a sort of MMO-Lite…
Hi Polycount community! I'm a multimedia student, interested mostly in 3d environment art. Currently I have pretty basic understanding of the process. This is render from last year's school project. Modeling, rendering done in Cinema 4D, textures in Photoshop. This year I'm intending to acquire knowledge of current-gen…
Morning people, I'm hoping someone here can help with some issues I'm having with max and zbrush. I've been following a tutorial Sean Marino( https://vimeo.com/35545046) intending to use the process in a medieval scene I'm working on, but I'm hitting several technical issues for well over a week now. Tried googling…
I am a senior Artist at Another Castle Studios and we have created a little Gem (pun intended) for the iPhone and ipod touch called Kingdom of Gnester. Kingdom of Gnester is a fun combination of a match three puzzle game and a 2d platformer. The gameplay consists of the player playing both games simultaneously, excitedly…
Its good to finally get this out the door, I feel like i am at a stage where i am only really limited to my imagination. For a long time my biggest problem has been how quickly i worked, but after changing my pipeline and working on it i think i can hold my own in terms of turn around times. I don't know if the work i have…
So I have the habit of not posting any of my work anywhere, which I need to start breaking especially if I ever intend on becoming a good character artist. I've got about 8 months left of school and I want to make the best of it outside of school as well. I figured the best place to start posting stuff for crits would be…
Hey there everyone, before I release my new reel into the wild to attempt to land my first industry role I am hoping to get some feedback be it good or bad to ensure I am showing myself off the best I can. Do not be afraid to be harsh, if something is hindering my chances I will remove or replace it. Does the order and…
Hi there Polycount, this is a concept-piece I am currently doing. The concept is about a mining-company on an alien planet where some sort of Lem-ish Solaris creature is living. The creature is meant to be like a smart liquid which can change aggregate-states from fluid to solid to attack or flee. This guy is the first who…