Hi Poly ppl Okay so I'm between jobs at the moment, Having recently been made redundant, and it seems the most game art jobs out there( here in the uk anyway) are for environment artists. This is a bit of a problem for me having every really done any environment stuff. So This week I started a new project with the aim of…
Hello o/ I'm currently working on my first environment piece and had a question on vertex painting and modularity. I wanted to try and make my modular pieces have variations on their textures that can be chosen by using vertex paints as in the method described here…
Hello. So I've created a Victorian style house in Maya 2016 using modular pieces. My goal is to use these same pieces to make multiple, unique buildings. Currently, everything in my scene has its own unique 0-1 UV sheet. Everything is UV'd correctly to fit its own 0-1 sheet. (link to screenshot of my scene)…
Yep.. that's the basic unit of a modular wall. The texture looks a bit cinder-blocky, but that isn't necessarily a problem. Old stone can look that way sometimes. It looks like your texture doesn't tile vertically, so you could add some dirt/grime along the bottom to help ground it in the scene. Mostly, I'd encourage you…
Yo Polycount, I'm having a bit of trouble finding some info on this topic. The only thing that I've found that comes close is this dead thread: https://www.sidefx.com/forum/topic/53784/ ". . . in Houdini is how to handle copying pre-made modular sections along a curve while still maintaining the original size of the input…
We're looking for a technical artist to help us setup a modular clothing system for our project. Please send us a private message if you are interested in having a a conversation about your availability, your rates, and whether you could take care of the modular clothing system for us. Our plan is to launch on Early Access…
Using bend modifiers instead of a chopped sphere will ensure that you can use the dome pieces with your other curved pieces with perfectly matched UVs for the modular set. I don't really see any advantages to using a sphere instead. Getting the surface curvature like this on high-poly pieces instead of the…
Hello again, Polycount. It's been such a long time. I've been in school doing what I do, and trying to stay ahead of rent! Depressing. You know what helps with that? Learning new techniques and processes for making game assets. So recently, I got an assignment to make my very first modular facade. Basically, I had to make…
Hey! I feel like I reached the standard where this is watchable. Maybe I've been staring at this for way too long to recognize all of the tiling. Lots of kudos to Snefer for his modular environments. Huge inspiration, as you'll probably notice. Started as a game project with lots of gameplay programming and getting a…
https://www.unrealengine.com/marketplace/modular-sci-fi-corridor-b This package will allow you to quickly and easily create a variety of Sci Fi Corridors. Ideal for first and third person games. Flexible master material allows you to customize PBR values & colors to achieve the specific look you desire. Personalize your…