I feel like I reached the standard where this is watchable. Maybe I've been staring at this for way too long to recognize all of the tiling. Lots of kudos to Snefer for his modular environments. Huge inspiration, as you'll probably notice.
Started as a game project with lots of gameplay programming and getting a character up and running, with upgrades, in UDK. Still tossing and turning between art and gameplay. I'm neither a character artist nor an animation, but he moves, jumps and can attach a propeller to fly so, yeah, sue me!
There's currently three large different rooms, and a small one, to illustrate the modularity. My goal is to use the 1024x256 texture for most of the assets and then create a hero asset for each room.
The character was this super basic borderlands style ( heavy WIP obviously ), so the master texture began with the same style. Still utilizing some detail normals, I kind of like it. But I may have to go to more extremes.
Thanks for watching!
Hold onto your hipster beards, it's picture time!
BONUS : Player Perspective Shot