[vv]56887413[/vv] Maya character rigging for games, scripting, Unreal Engine. http://td-matt.blogspot.co.uk/ Tips to improve your animation workflow and pipeline http://morganloomis.com/resources/rigging/ Modular creature Rigging Systems http://creaturerigs.com/modular-rigging-system/#.Ui4mfcasiVZ FACS - Facial Action…
Modular pieces I designed and planned for the vehicles I was involved in the early prototype, planning, and some art of the D.U.P. structures. The towers you see in the game are built with modular pieces that artists can use like lego blocks to build a complicated network of connected towers and platforms Some additional…
Hey guys, I'm having an issue in UE4 with my modular wall tiles (static meshes). The shadows on seem to be acting weird on them whenever there is no direct light on them. I've had this problem in the past and I always got around it by just using BSP instead but this time I'm using a modular texture for my walls, floors,…
I'm working on a portfolio piece in between school work. I decided to make a playground and this is what I have so far. I'm struggling a lot more than I thought I would with the placement of each play item. This is an initial assembly inside max before I go to UE4. I'm following the general outline of Clinton Crumpler's…
Hey guys, I'm Vuk Banovic (https://www.artstation.com/vukbanovic), Founder and Art Director at Lav Games. We are a team of 18 artists (9 years of average experience) specializing in Environment Art. Lav Games can take the level in any production phase, from pre-production to final art and optimization. All our environments…
Hey guys, This is my first scene ever, it is basically a room in a space station, but there is a garden in the middle of the room. So the dirt and plants contrast with the clean lines of the space station. Here is a basic wall panel texture, I will be mapping it onto modular set pieces. It will be a starting point for…
So i've made a modular building with 2x 1024 texture sheets + normal/spec, and have about 40+ differint modular pieces, and now i want to import them in to UDK from 3ds max. my question is, do i have to export each individual piece one by one? or is there a way which i can export them all at once.(also i'm not quite sure…
Hi guys, Here is my modular Sci-fi Environment I have been working on for my portfolio, still early stages but I thought I would post anyway. I will be texturing the scene using Quixel Suite and rendering it in UE4. Any feedback is always welcome. My goals: • Medium size Environment • Modular • Kitbashing workflow • Become…
So for a Uni project called modular environments I am making a watchtower and I was hoping i could get some input on it and some advice on some issues aswell at the moment the walls only have a normal map and a plane gray diffuse so about the problem at the top of the tower the modular pieces are really obvious which is…
I'm currently working with a small team here we definitely need way more people. I work primarily as director and creative director. I work physically. here are some examples of recent work: https://youtu.be/WfpOwDRSJr8?si=j76L-rSHEfl_Ms9B https://youtu.be/kT9YXc0gB14?si=skBP64QdE9sZslI8 but that aside, I am making an…