A recently finished project Iv'e been working on. It was inspired by a concept art based on the game "Resistance 3". Everything was modeled in Maya, textured with Substance Painter/Designer, and assembled in Unreal Engine 4. Resistance Environment
Hello everyone, Thought there was no point of keeping my "art" :) to myself, so I`d like to share my work in this thread with hope of getting better at 3D and just being connected to the awesomeness that is Polycount.. Everything is still work in progress. Feedback would be much appreciated and I`ll keep updating this…
Hello, I am working on a scene from the movie city of lost children for a portfolio piece. I am looking at a polycount of about 25k-30k. Since I just started I realise that its going to be difficult to critique what I have and I mostly created this thread to first learn how to do it and second if I have people commenting…
Hi everybody! I've just started on whats to be my last school project before I graduate in June, and for this I've chosen the following piece of concept art for Assassin's Creed: Yesterday I started the blockout and it ended up as the following: After that I started on the interior pillars, already straying a bit from the…
Hello. My name is Denis Khlebnikov and i'm 3D Artist. Looking for freelance/remote/contract or part-time employment. My portfolio: https://www.artstation.com/dezaiw Skills: -Experience in several AAA projects.-Low poly / High poly modeling. -Hard Surface modeling -Organic modeling -UV Mapping. -Trim,Tile,Decal textures.…
Hi, Im currently looking for contract work and/or a full time studio position in Melbourne, Ive got a fairly strong background in construction interiors/carpentry and have some useful knollege of creating modular building model sets, I also enjoy creating plants and trees for games and have a few good ideas in regards to…
I need some finished scenes or characters for me to light and add to my portfolio. The assets would need to include full textures ect. does not matter if realistic or stylized. All work that I use will of course be credited to the artist If you wonder about my work my portfolio is here: --->…
Well I've really wanted to dive into a level utilizing CryEngine 3, and I picked the Zelda Wii-U 2011 Tech demo. I think it would be a really good project for me to push my skills passed where they are now. I started with the block out and currently using the video as reference. Any C&C are welcome if anything looks out of…
@jaker3278 thank you, I'll keep working on it once I get back from my vacation! Yes, in the inventory you can rotate and zoom selected item to find hidden clues and also read letters and such. But I don't yet know how to for example use the keys in the inventory for the locks in the environment. There's still much to do :)
Hi guys, would you please give me some feedback on my portfolio and demo reel? Point out the main issues and things you are personally missing and what you would cut out. Also anything you spot wrong on the models. It will really help me out to avoid doing the same mistakes again. Thank you so much for the time you are…