Hello everyone,
Thought there was no point of keeping my "art"
to myself, so I`d like to share my work in this thread with hope of getting better at 3D and just being connected to the awesomeness that is Polycount..
Everything is still work in progress.
Feedback would be much appreciated and I`ll keep updating this thread as I go along.
Sword concept:
Marmoset 2 scene so far:
I am currently working on the crest of Silvermoon, based on this Blizzard concept:
Marmoset 2 screenshot:
Replies
With that said, your sword looks awesome and I love the texture-work you've put in to it!
Thanks for pointing that out. It's true, I need to go ahead and handpaint the rest of the assets as well. I`m kind of going for a realistic - hand painted mix look and the rest of the models need that attention as well.
I`ve worked on the tablecloth a bit and created folds on it + adjusted the color.
I`m not a cloth/fold expert so I`d like to get some feedback if they look allright or any tips on how to better them would be most welcomed .
If anything it might give you some ideas
The sword itself is very nice though!
I`m working on the folds of the tablecloth right now. Critiques appreciated
I agree with the other posters, that it doesn't fit well in the current scene. I feel like the sword is really well done and you've nailed the style. But the scene is working against you right now.
Thanks for the feedback! I've just re-read my thread opening post and I did write "sword" , but in fact this prop is more of a dagger really. Based on the details on it and it's royalish look, I believe this to be a dagger, hence it's scale.
Regarding the scene itself: do you feel that the textures are off on the other models compared to the dagger or the modeling and shape of the different assets needs to be changed in order to harmonize the entire scene?
Thanks again
Would like to get some input if the new version of the book helps the scene more than the previous.
Next model will be the clock which might be scrapped completely for something completely new.
Yeeh, will definitely add some effects around those parts. Thanks for the suggestion. At the moment I'll try to nail the entire scene and then onto that.
So, taking people's advice regarding the scene not being within the same style range as the sword, I've swapped out the clock for a papyrus roll model. Going to paint a table top texture + create alpha planes with some effects for the floating parts of the sword.
Shadows under the papyrus are buggy, will fix that as well.
I've adjusted the lighting, although I can't really say it's finished... still needs to be better. I've also painted a table texture + adjusted some textures here and there.
Here are some of the texture flats.
I still need to create a candle which is the main light source of the scene + effects for the floating areas of the sword.
Thanks for the feedback everyone, every small hint, tip, criticism helps .
I'm trying to finalize the scene. Adjusted the lighting a bit, added a pattern to the tablecloth + created a candle with flame + a slight glare effect with plane.
Right now I`m concepting an effect for the floating parts of the sword.. it is painted over the image, hope to get some feedback for it. Made the floaty parts glow and look kind of "activated" to sell the look that something magical is happening that is keeping them float. Added some glowing runes to further emphasize this.
Just one thing; that's not a metalness map. That's a colored spec. They're not interchangeable, and you should be using a colored spec slot for those maps if you're not already.
See this if you're interested in going full PBR workflow for your stylised assets at some point. It's a good read, and a good example of how to make your stylised metals look like actual metal instead of plastic.
Anyway, looking forward to seeing this finished! Keep it up.
Working on this on and off to finish it. Thanks!
Thanks for the help
The gold of your table cloth looks even shinier than your coins. Not sure if that's intentional.
Another idea - your scroll looks quite aged, would be nice to see the same aging quality on other things.
Back to work then
Will look into what details I`m missing from Gloss that are visible in the other maps and make sense.
Thank you
I had worked on the crest of Silvermoon last year, but never really got to finish it.
Old marmoset pic:
It was a shame really, and I felt like a jack@ass not to give it more attention, so I`m hand painting myself to the finish line.
Here is the concept:
Texture:
Marmoset 2 screenshot:
Adding thickness to them is probably your best bet, you can try to manually duplicate and flip the faces but this tends to cause shadow artifacts.
You could try dupe, flip, and then push a bit to separate the duplicated element, that might work, at that point you're basically just giving it thickness though.
AlexCatMasterSupreme: thank you for pointing that out. I decided to go with the focused lighting in the form of adding vignette to the Camera. Hope it's more clear now.
I've also adjusted the lighting and some Camera settings to make everything pop a bit more. Here is the final image for the sword scene and for the shield as well.
Thanks for the help everyone!