This is a silly little project I've got going for practice purposes. Main intention was to create a setting that allows a sort of stylized realism in whatever prop or feature I feel like creating, and something that I can keep adding to. Hope you like it :thumbup: edit: the computer parts and the picture frame are free…
Hey everyone, Been working on a texture for the Imp SDK. The model and unwrap were created by BoBo_the_seal. Unfortunately I don't currently have a functional wacom tablet, so I had to paint everything with a mouse. This was still really fun though and it was great painting practice. I've been meaning to do an SDK for a…
New year, new project. Started working on Wall-E in order to get some hard surface practice as well as push this onto texturing. Progress so far. High poly top, and low(er) poly on the bottom. Next up is baking maps. Do you guys have any feedback so far? Reference images;
Just something I started working on for fun, no real goal in mind. There is a lot of stuff I would like to add yet. I will post my progress every once in a while. Mostly I just wanted practice as I'm learning Blender. If you have any ideas or suggestions please let me know.
This is one of several models I'm working on at the moment as high poly modeling practice. I've added or modified parts of my model to make it different from the reference. When I'm finished with the high poly, I plan on normal mapping it onto a low poly and then go from there (unwrapping, texturing, etc). Crits are…
A little fan art of the old school batmobile :) I made this to practice some hard surface modeling, it was overall a quick and fun project, learned a lot as always :Dmade with maya and quixel suite. you can find a Marmoset viewer on my artstation if you want to take a closer look. https://www.artstation.com/artwork/nDo66
I started to learn sculpting in ZBrush about a week ago and I'm really happy with how much I improved in just a week Obviously, I just need to keep practicing but does anyone have any more tips on specifics that I should work on? this video helped me a ton youtube.com/watch?v=iAVGcCuSjxA
I've model a few objects from other people's concept art and I was wondering if its okay to show off my work. I would give credit to the artist, but I just wanted to practice modeling from a concept and get the artist image of the concept they made. Also is it ok to us it in a portfolio?
I made this retro scifi terminal piece as I wanted to practice making game assets. I baked normals in Substance Painter and work with synced workflow to UE4. I used 4K texture for the demonstration purpose. I would really appreciate your comment or feedback on the art and design aspect especially.
Hey everyone, I am looking for some concept art so that I can practice hand painted and cartoon modelling. Does anyone have any concept art for objects similar to: That they would be willing to let me use. If I post my model online I will be sure to link to your work. Thanks in advance :)