Hi everyone, I'm currently in the process of creating my first scene in udk, its very early in development but I figured I may as post it and i'll have a work log as I go. Any crits or suggestions you have please let me know :) - Currently the water is just placeholder until I figure out to make my own that is much more…
Hi everyone! I'm in a blockout stage of my project. I'm setting up cameras I know it's too early for critique, but any comments and suggestions about composition and camera placement are very welcome. My process is described in a series of articles I'm posting on…
I need some finished scenes or characters for me to light and add to my portfolio. The assets would need to include full textures etc. does not matter if realistic or stylized. All work that I use will of course be credited to the artist If you wonder about my work my portfolio is here:…
Looking for an artist who's willing to model and texture a set of assets based on this and simmilar designs for in-game use. The job will require good skill with efficient use of UVs and PBR-texturing. The set initially will consist of 5 large constructions and 6 smaller modules. If interested, please PM me or send your…
hi everyone Have been on working on this piece quite for a while. right now modelling, uving and basic lighting are done, and I've gotta texture (diffuse + spec, no normals) and probably re-light it a bit. Shots are post-processed here and there, I plan to render it out and replace one of the scenes in my reel; there's an…
I started working on this about a week ago and I was hoping I could get some feedback along the way. Its based on a concept by a piece signed "Victor". If anyone knows who the artist is I'd like to be able to properly credit them. Everything below is baked low poly and the scene is just over 10k so far. I also included…
Hi Guys, I've been hard at work on a project for a client and thought i'd post up a render of it so far. Any feedback is welcome. I realise there are a few areas of improvement, such as the main tower looking a bit flat at the top and also the untextured tower behind, but that's ok because I haven't finished yet. :)…
Hi Polycount! I haven't posted before but I've been lurking for a while now. :) I know the deadline hit and these threads are starting to die out, but I just thought I'd post my work here to share it with you guys. I found out about the internship about a week before the deadline - this is the final product: School calmed…
Greetings Polycounters, Just wanted to put a small scene together, to improve my understanding of Marmoset 2. One of my first small scenes. Put together a small scene with a Mental Ray render; an idea of mine that could very well portray the setup to an avid gamer's world of where they work and play. Slowly assembling this…
Hi, I am a video game student and I want to recreate a scene, based on a concept, the closest i can get, also in the textures. I am aiming for a cartoon style with hand painted textures. I am posting here to show my WIP and also to hear critics and advices. Here is the concept I'm working on I started with a simple block…