Hello, can anyone answer these 3 questions about half life2. 1. What is the average triangle count of a character model such as Alex. 2. What is the average triangle count of usable vehicles such as the buggy you drive in the antlion level. 3. What is the average triangle count of a POV weapon?
Another game engine question, I've found an abundance of tutorials regarding props / weapons input into the hl2 engine. Does anyone know of any tutorials / workflows that involve character studio / bones system in 3d max? I've tried :- 3dbuzz, wiki, wonderboy, cgtalk and a few other sites.
Hey everybody, I decided to enter the contest with my all time favorite character Twitch. I first wanted to create a female but damn the female form is hard to sculpt haha. Anyway I started form zspheres and blocked in the clothes and weapon. Love to get some C&C.
Hi! My name is Dmitriy and I am concept designer My main fields are: Prop and weapon design Hardsurface environments Vehicles http://www.artstation.com/artist/zxcman email: caferast@gmail.com Facebook: https://www.facebook.com/zxcmanCG Skype: posudomoikanoskov
We are seeking a Freelance Rigger who can proficiently retarget animations from a UE4 Mannequin skeleton to a Metahuman skeleton using Motion Builder. It is essential to ensure that the hands and fingers work seamlessly with weapons in both third-person and first-person views after the retargeting process. Furthermore, the…
This is great! I am doing a similar project in terms of workflow with Dynamesh so this is exciting to see. Some feedback about geo and look, not about weapon authenticity. I dont know what reference you are looking either :) .
Well what sort of things are they looking for? New maps? Environment Props? Weapons? What are the technical requirements? There doesn't seem to be much documentation (understandably) on the website, but without easy access to that information a lot of people will take no further interest.
Kickass project! I think the support for the flamethrower nozzle could stand to be thicker and more supportive since right now it looks like it's pretty separated, one of the major components of the weapon is being held up by a single bolt.
Nice! Really like how original this character is. Can't wait to see the color map. Did you have any thoughts on including a weapon? I can imagine anything from a rapier to knuckle dusters or a tommy gun!
Simple weapons concept. This is a battle thurible. It is used by warrior monks belonging to a radical religious community. The prototype of the medieval Inquisition, which eliminate witches and other "possessed by evil spirit", based on religious beliefs. Сritique, as usual, is welcome!