Another game engine question, I've found an abundance of tutorials regarding props / weapons input into the hl2 engine. Does anyone know of any tutorials / workflows that involve character studio / bones system in 3d max?
I've tried :- 3dbuzz, wiki, wonderboy, cgtalk and a few other sites.
Replies
It might have been on the Source Wiki.
Edit: Here we go. http://www.hl2world.com/wiki/index.php/Creating_Characters_with_3dstudiomax_part_1
Seems valve completely ignored the fact that most game modders use 3dsmax and they went to bed with the now defunct Xsimod tools so all their tutorials only cover that process.
http://www.mangledpoly.com/hl2tools/
-Andrew B. Chason
and you have great downloads that makes the compiling a bit easyer