Sorry about the long time with out a response or update. We have been working on it, just school and other stuff got in the way. Well here is a update. One Part is the upper level and the other part is the lower level. We are still working on this. We are in the process of "breaking stuff down" to make it look more worn…
I love this. The execution is really strong, and the prop work and modeling are great. Overall, good job.I freaking love Lisbon and Portugal, and I’ve wandered these streets a lot, so you really captured the vibe. One thing that can elevate good work to fantastic work here is values and tonemapping. Let me visualize what I…
NO STUDIOS OR TEAMS PLEASE SteamLabs has a unique opportunity for (1) talented artist to take an original game concept art and transform it into a 3D playable level in Unreal. You will be responsible for all stages of workflow production from modeling, sculpting, Substance texturing to level build out, lighting and…
Smoothing entire mesh works ok for organic subjects or characters. Anything boxy shaped or just having close to 90 degree angle in between polygons would need either split/hardened edge or a geometry bevel/ chamfer with vertex normals slightly rotated to be perpendicular to adjacent bigger faces . It's called face…
Do level designers in the industry use CAD or alternatives when designing levels? Or do they typically just graph paper? I'm trying to figure out if learning CAD would be beneficial or a waste of time. Thank you.
My team and I are seeking one texture artist, and one level designer. Your responsibility would be, as a texture artist, would be to hand-paint pre-unwrapped models. As a level designer, your overall goal would be to create and maintain an art direction that most resembles something from "Ni no Kuni". In terms of…
I played fifa street the other day and loved the level design so i decided to make a level in max i already have 1 building down: it needs an ambient occlusion map pn it for the shadows on the boards
[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] [FONT="]The Level Designer will work closely with the Game Designer and Programmers to help implement all interactive content in games. The successful candidate will mainly participate in producing and designing levels, as well as script all…
I am unsure about how I should be laying out my UV's for a level that I am modeling out in 3DS Max. When I am laying out my UV's for my walls, floors, and ceiling should I be scaling them up so they are outside of the 0,1 space or should I have all of my UV's scaled down to fit within the 0,1 space? Also is it better for…
Hey guys, I recently put together a PDF on Composition in Level Design and how it can help you. Was done for a lecture to be given in class, hopefully it can help some people here out too! It can be very text heavy at points but I've tried to keep most of it very brief and basic as there is a lot to cover. You can download…