Here are some assets I modeled and textured for the new Defiance game: Also some personal environment drawings, getting back into pen and ink stuff: Thanks for looking; any comments/critiques are always welcome! -Levi
Hi everyone. I'm a 3D Artist living in Turkey. I did this work using the Blender 2.90 software. I wonder your comments on the values. I love 3D Modeling, Painting and Game Art. Handpaint Lowpoly Game-asset - Modeling, Sculpting and Texturing : Blender 2.90 Normal + Diffuse Maps Tris : 240 - Verts : 125
Hello, I am fairly new to modeling. I have a class where I need to create some assets and put them into a scene. I would love to hear some feedback or advice if you have it. Modeled in Maya 2016 Textured in Substance Painter Materials made in Substance Designer Will be brought into UE4
Hello! I'm working on a some low poly assets for a large environment that will only be seen from high above (the player is flying over a canyon in a ship). I'm new to making environment models, and new to low poly (most limited to 128 texture & 400 tris), any and all critiques or advice on how to model, texture, and be…
Hello all, I've been trying to learn as much as I can from tutorials, but I thought the best/fastest way to learn would be to try and get some advice and feedback from you good people. Anything you have to help would be greatly appreciated. The goal is a low poly mesh for a game asset in UE4 (not animated). It was made in…
Hey everyone, i am trying to create some modular pieces for myself and i am kinda stuck because the textures doesn't tile seamlessly when i connect the pieces, and i am not sure how to make the textures to tile well since its not a bricks texture. Also, this is my first time trying to create modular assets with realistic…
Is it ok to have "one mesh" and two materials (and 2 uvs oc)? One mesh like merged together on the edges. Like "Head + bust" is one mesh, and this mesh has 2 materials and uvs? Is there a nogo for game assets, in any way?
Hi, we are currently working on a high volume project with 3D Scanned Assets (all of the same type), and looking for 3D-Artists who are experienced in scan refinement, texture post and working in a very organized structure. Software of use is up to you, as long as the technical requirements are fulfilled. Automatization is…