Hey everyone, i am trying to create some modular pieces for myself and i am kinda stuck because the textures doesn't tile seamlessly when i connect the pieces, and i am not sure how to make the textures to tile well since its not a bricks texture.
Also, this is my first time trying to create modular assets with realistic textures
How would i go about making them tile well? Thanks!
Replies
http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make
What process did you use to edit the textures so far?
http://wiki.polycount.com/wiki/Tiling
seams
uv unwrap (probably very bad )
Thanks for replying by the way! i use quixel DDO to texture my assets and blender for modeling
For more complex shapes with round parts you can use the Object texture coordinate with Box Mapping and adjust the Blend at 0.1, then bake a diffuse map:
https://youtu.be/6mbo474uhOA?t=1m