First pass at the arms. I'm still not really satisfied with the pelvis, so I'm holding off on the legs. Only had a few hours for it today, but I think I made a bit of progress. I'd be doing a lot more rapid progress if I had 8 hours a day of functional brain. Anyway, the arms are wrong. Mainly the upper arm and elbow.…
Either method will work if each element is its own unconnected island, though I think subtools would be the easiest method to work with and have their own benefits (for example: you can subdivide subtools independently of each other, while polygroups get subdivided with the entire mesh. This lets you work with a LOT more…
That's the more traditional way to do LOD's. Some people just find it easier to add polygons than to remove them without effecting the silhouette. I build a base mesh with as few polygons as possible [but not adhering to a budget yet] to sculpt on, then retopologize that for my LOD0, then find creative ways to get rid of…
This is my first entry for the CS:GO contest. Fell free to visit my second skin MP9 - instaGUN As you can see, the skin is inspired by the movie Tron. First of all I started to draw on the model to see, wether it has the potential for a tron based skin or not. After I managed to manage the UV-Maps from CS:GO and read a lot…
UPDATED: I've officially launched and am sending my babies out into the world! Check it out and see if it's something you could use. Low Poly Dinosaur Pack [ame] https://www.youtube.com/watch?v=9xRouhdV_Qc[/ame] I'm currently working on completion of a set of lower poly dinosaurs. Currently I have two models completed, the…
Hi guys. I have a question about shading. I need to use a low-poly model and set up shading on it in such a way as to preserve the sharp corners on the model's border, but I can't do it correctly. I tried to use the Data Transfer modifier to solve this problem, but you can see its results on the middle model. Tell me how…
Wooden barrels weren't (and aren't) only used for liquids.. Also the bung hole in one of the starves might be not visible form this views ;) But nonetheless one might have a tighter (pun intended) look at the staves because the are done "watertight" even if filled with non-liquids. Depending on the use case of the model…
You can of course just not bake things and just work with the polygon count you have. For a game character it depends on the perspective and the game. This can be from 500 to 10000k and more polygons. At higher polygon counts or depending on your artstyle you might not need any bake at all, but generally it is still…
@EarthQuake Thanks a lot for this detailed answer with great images. When I get around to it, I'll try this stuff out. I'm also looking forward to TB 5 (love the new UI direction). Any rough estimate on when it will leave beta testing? Also, I'm happy that both PCs and consoles are getting stronger and stronger over the…
Moving your topic from 3D Showcase, into Technical Talk, where questions like this are more readily answered. It’s a bit hard to understand what your goal is. Are you trying to create the five-sided polygon shape into a 3d model to be printed? The shapes in the middle of each screen are pretty simple, modeling wise. Start…