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3d models from image

Hello everyone, I'm currently learning 3D modeling and trying to figure out which way to do my task more efficiently, beautifully and faster.

In general, I want to make a full-fledged 3D model or even a volumetric scene from screenshots from retro games (zx spectrum, nintendo, sega). I tried to make an svg from a picture in illustrator, it cut everything out beautifully, but after pouring it into blender there are holes that weren't there. Then I put extruded result in orca and colored it. 

I sent an example image below and the result is already on 3D printing


in the end I want to understand the sequence of actions, and how best to proceed in my task, I searched on YouTube, but there are very simple examples. will be very grateful for help!




Replies

  • Eric Chadwick
    Moving your topic from 3D Showcase, into Technical Talk, where questions like this are more readily answered.

    It’s a bit hard to understand what your goal is. Are you trying to create the five-sided polygon shape into a 3d model to be printed?

    The shapes in the middle of each screen are pretty simple, modeling wise. Start with mesh primitives and extend from there.
  • okidoki
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    okidoki greentooth
    I may simply be that printing a single pixel in 3D gets "overdrawn" by the fillament in that particular region ??
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