This is my first entry for the CS:GO contest. Fell free to visit my second skin
MP9 - instaGUNAs you can see, the skin is inspired by the movie Tron.
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First of all I started to draw on the model to see, wether it has the potential for a tron based skin or not.
After I managed to manage the UV-Maps from CS:GO and read a lot of Tutorials I resized the UV-Map to 8k. After increasing the size of the UV-Map it is now possible to draw directly onto the polygons and get a clean and nice outcome (since I didn't figure out another workflow yet, you are very welcome to give me some advise).
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After drawing onto all of the needed poylgons I gave it a quick rendering with keyshot to see where work is needed. In my opionion the skin came out quite nice. I like the lines and the overall cleanness of the skin (tell me what you think about it).
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The next step will be the integration into the game. I allready figured out how to import the skin and how to get it into the workbench. What I still don't know is, how I will get the bluelines to be shiny and the blackpart to be glossy. Right know it is way to matte, maybe you guys know how to do it?
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Replies
After checking the new outcome I was determined to see how it would look ingame. Since it was my intention to use GunSmith as a finish I started to play around with the patina effect which suits the skin very well. I just need to figure out, how to make a High-Res screenshot of the workbench.
Also the UV-Map changed a lot during the process.