UPDATED:
I've officially launched and am sending my babies out into the world! Check it out and see if it's something you could use.
Low Poly Dinosaur Pack
[ame]https://www.youtube.com/watch?v=9xRouhdV_Qc[/ame]
I'm currently working on completion of a set of lower poly dinosaurs. Currently I have two models completed, the Tyrannosaurus and the Pteranodon. The Pteranodon mesh came in at 570 polygons. The Tyrannosaurus mesh is 1,800 polygons. They utilize 1024 x 1024 layered file textures. Each layer group is organized and appropriately named.
This is my current list of dinos:
1.) Tyrannosaurus Rex
2.) Pteranodon
3.) Brachiosaurus
4.) Velociraptor
5.) Stegosaurus
6.) Ankylosaurus
Of course each will have proper idle animations, walking, running, eating, and attacking.
Here are some preview images of the meshes and current textures.
Finished up the modeling and texturing part of the Brachiosaurus as well. 1,560 polygons, 1024x1024 diffuse texture. Moving on to modeling the Velociraptor shortly
And a very high resolution screen capture from the Unity viewport.
This cuddly little guy is now modeled. 1,900 polygons. UVs and texturing in Photoshop left to do for today.
Replies
One of the big parts of optimizing for platforms like mobile or web is making sure the asset is versatile in some lower end situations. One of the ways to tackle this is to make sure to paint nicely detailed textures that will hold up without any pixel lights. I paint all of my textures in flat shaded mode, i.e. no lighting whatsoever in the 3d app, just self illuminated. This way in a mobile game project you could use an unlit or vertex color shader (cheapest performance-wise) and the asset would still look really cool. So here is what an asset would look like using an unlit shader.
http://www.youtube.com/watch?v=izWykdCSZ4U&feature=youtu.be
Low Poly Dinosaur Pack
[ame]https://www.youtube.com/watch?v=9xRouhdV_Qc[/ame]
[ame]https://www.youtube.com/watch?v=eH6f5maAJec[/ame]