Hey everyone, It's been quite awhile since I've been here. I have have been working on this character and I already have a method of doing the hair. My issue is actually layering it. Character: http://scr.hu/28cl/8zjxa http://scr.hu/28cl/kohzz My attempts: http://scr.hu/28cl/l9ehh http://scr.hu/28cl/t2jza…
No More Room in Hell - Source Engine (Orange Box) - Multiplayer - Survival Synopsis No More Room in Hell draws inspiration from George A. Romero's films as the title implies as well as the likes of 28 Days Layer, and the Dawn of the Dead remake from 2004. It draws stylistic inspiration from films such as Cloverfield and…
Material study of a stylized layered cliff. 100% Substance designer, rendered in Marmoset. I hope you enjoy it! If you have feedback, let me know! Here is the artstation link: https://www.artstation.com/artwork/Qzrq28 model
I’m working on a 3D pet battler game where players hatch eggs, collect powerful pets, and use them to defeat monsters across different planets! 🐉⚔️ Our ultimate goal? Rescue a captured best friend from the strongest monster in the game! What We Need 💠 Digital Artists – To create pet designs, monsters, environments, and UI…
hey everyone Can someone tell me how and if it is possible to export a layered texture fram maya to UE3? I can get multiple materials to work when the different materials have seperate faces, but what about when the different materials have shared faces? I am using maya8.5/ actorx tool Thanks steve
I'm a hardcore co-op guy. Always have always will. I frequently go to www.co-optimus.com and I highly reccomend that for looking into more games to play. i keep a list in Google Docs that my co-op friends can edit. usually i'll get info off of co-optimus and put it into that sheet. But sadly most of those games are not…
Hi! Last time I was wondering how modern RTS games like Age of Empires 4 deal with texture optimization. I'm familiar with approach from 0AD that is amazing but in some aspects is outdated (like separate heads or atlas texture for all buildings per faction).…
How can I do the Screen layer effect of Photoshop in the Material Editor? I have two nodes I need to combine, but I need to set my top node to screen over my bottom node. Any ideas on how to recreate the screen effect? Thanks!