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layered texture in UE3

hey everyone
Can someone tell me how and if it is possible to export a layered texture fram maya to UE3?

I can get multiple materials to work when the different materials have seperate faces, but what about when the different materials have shared faces?

I am using maya8.5/ actorx tool
Thanks
steve

Replies

  • JordanW
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    JordanW polycounter lvl 19
    it's going to work a little different in UE3, you're not going to set up multiple materials but one material that uses masks to switch between diff values/textures. You'll use a lerp (linear interpolate) node to mask between multiple values. For instance if you want to have a metal area and a dull wood area, you would insert 2 scalar values into the A and B inputs of the lerp node and insert a mask into the alpha value of the lerp node then plug that into the specular power of the material. Just take this idea further to your textures and other values to get 'layered' materials.
  • copain
    hey jordan, thanks for the help!

    I solved it using a texturecoordinete node and mixing two textures with a multiply.

    thanks
    steve
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