Hey everyone, My name is Nedzad and I will be entering the contest alone. I am really glad to be participating. This is actually my first attempt to make a game environment, so go easy on me :) (I am usually doing archviz stuff, so this is quite out of my comfort zone, but hopefully I will have time to adjust, and it will…
personally i think starting out with max script or mel is harder then starting with a language like c or python. for one there is a huge amount of books on those languages that teach you programming basics. that's what you need in order to make sense of what programming is and how tho write good programs. how to structure…
I have a scar on my left hand's middle finger, from trying to break up a fight between pet guinea pigs and one of the lil bastards biting down to the bone. One of my earliest times building my own computer I melted the processor onto the motherboard when I put the proc fan on the wrong way. The proc was already defective,…
[ QUOTE ] Scoobydoofus: I'm not sure I get how your personal story is relevant to the article. In spite of the very morally reprehensible behaviour of your mother, if your father had been legally allowed to get out of paying child support it would set a legal precident that could open the door for any man with young…
I've been developing a mel script to make it easier to create/assign/interact with hlsl and cgfx shaders in maya. Linking lights, changing light colors, making sure you have the correct .mll's loaded - providing an easier interface for managing lights. I made this originally for my fellow production artists at work - so…
As the title suggests, I'm trying to find a way to convert the PBR metal-roughness texture style to resemble more of a Borderlands 2 cel-shaded style type of texture. I've looked up on google and so far I've found Baked Lighting Filter featured in Painter, but upon playing with its settings I can't seem to get the cartoony…
Hey pals! I've been experimenting with cel-shading in Maya and I've gotten some really nice results using Arnold's Facing Ratio method (tutorial for the basics of it found here https://support.solidangle.com/display/A5AFMUG/Toon+Shading+with+the+Facing+Ratio+shader). I've made my own changes here and there but it's all…
I went ahead put in the placeholders for weapon swap and shoulder cannon control. I have top and right face button open for melee combat. The bottom face button is jump and left face button is dash. The going idea is to string together primitive actions to make melee combos. The face buttons are to allow a sandbox melee…
Oh sorry! All this is Python! Save the user setup stuff in your userSetup.py - if you dont have one create on. I dont write mel so im not sure what would happen if you run mel scripts through the menu but it might be alright seeing its only calling a file's main function. In the menu script you can decide to have whatever…