Scene 06 - The Dragon's lair The most complicated in this scene was to match the camera movement on iClone with the one in the video background. The real footage used as background, had been recorded using a fish eye lens that distorted the image edges, so I had to do the same with the iClone camera, but no matter how many…
I love seeing all the pencils work, I often feel like concept artists (myself included 100%) lose sight of the importance to traditional media to the efficiency of photoshop. Looking at the comments you make on your own work: we're always our own worst critic, but I think you're overly hard on yourself. Your work is…
Thanks so much! Must've rounded up to about 400-500h on the project I think I still see the columns and spirals in my dreams sometimes. In my mind this area is accessible via a flashback similar to the DLC, so I guess candles would be lit by believers that have been at the cathedral. There is indeed some accounted for…
Hey everyone, I modelled a dragon in maya, but when I started to cut the seems for the UV, I noticed that there where already some seems. But the problem was that i wasn't able to sew the seems, so I imported the model as a fbx into blender for sewing the seems. After that I imported the dragon back to maya and everything…
Hey everyone, I modelled a dragon in maya, but when I started to cut the seems for the UV, I noticed that there where already some seems. But the problem was that i wasn't able to sew the seems, so I imported the model as a fbx into blender for sewing the seems. After that I imported the dragon back to maya and everything…
this is my first SDK so please don't hang me if the file is not right. I think i have it set up fairly decent. you can go here to see some of the work that went into creating her. http://boards.polycount.net/showflat.php...=true#Post72447 and here is the sdk... http://www.yourfilelink.com/get.php?fid=3564 ...ok hope it…
Hello, I'm a game designer who is currently studying for a degree in game design. I have a project I am currently designing which is based off of an iconic anime, titled Dragon Ball. This project is a pure action game, inspired by Bayonetta. I am looking for a highly-skilled Unreal Engine Blueprint Programmer experienced…
Blocked out a place for the dragon to live in Maya and UV'd it before taking the pieces into UDK. Threw some quick diffuse on the pieces to get an idea of what it will look like. Going to take these pieces into ZBrush next, and get started on effects in UDK, like slow moving clouds/mist, as well as sun set/ thunder cloud…
Well it's two days late and there is practically zero marketing for it(at this point I just had to get it up ASAP, even though it's likely it won't be considered at all for being a couple days late to the deadline) but here is that Puck set I was working on. I think I learned a lot while making this set and it was fun…
Thanks for actual suggestions, rather than "scrap everything get a ref". Using the fact that this is a different world is kind of an excuse, but I want many of the things in this game to seem new. This isn't going to be a game with dragons, elves, dwarves, and standard fantasy fare as we know it. Ever since Tolkien wrote…