i will look into the tutorial. i know my mapping could deffinatly be better. if you want to move the map around to get a better texture, please feel free. thanx for the insite, since it is my first sdk, i never really knew i was doing a bad job at mapping.
i have a friend that is working on making animations for her. unfortunatly he does not know how to import her into ut2k4. he knows how to import to halflife-2 and serious sam-2. i found a cuple of tutorials so he can learn how to import to ut2k4, but not sure how long it will take hime to learn. if someone wants to help me animate and import her that would be great. if i could get her in i would try to use all the skins that are made here from her SDK.
I wish I had more time to work on her, but I start my new job tomorrow. Also when it comes to painting skins I'm as slow as pond water. I'll keep plugging away though. I think it's a cool model
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I would say the major problem I'm having with her is the severe distortion. The upper chest area is plain evil to work with.
You might want to check these out.
http://www.planetquake.com/polycount/cottages/rorshach/index2.shtml
http://67.15.36.49/ffa/tutorials/max/UVW_mapping_an_object/UVW_mapping_an_object1.asp
Both are quite handy.
Don't get me wrong about the model. It's fun to play with and cool looking, but a bit tough to texture in some areas.
Anyway, if it will work in UT2k4 it will be really cool.