There are algorithms and methods of filling rooms but no off-the-shelf software made to do it. I've been looking at petri nets for a room fill algorithm. There's lots of software and plugins to make cities. Easy to find.
Searching Nvidia Driver forums I got a hint about vram issues with MSI and GPUz in WIN 10 and after turning off MSI afterburner I no longer have any crashes. Games Autodesk Stingray Substance Painter All working with NV surround and tri SLI I can predictably repeat the issue always resulting in the same joy or suffering by…
Thank you for your response. I read somewhere that the texture stacking (combining) process is something the "engineers are looking into". I don't recall where I read that exactly, but it was from an official source at allegorithmic. I think that feature would be huge. I was given a suggestion to change the effects layers…
We did an eval of it before it disappeared. It's a pretty neat software, but it didn't always work well when removing shadows from straight-on photos of surfaces. You had to manually tell it where to look for shadows and what to do. Just from using it, you could tell that Lightbrush wasn't meant for game dev, but for…
Hey all, this is my first post here and my first environment scene in Unreal. It would be great to get some feedback on this piece as I really want to grow and push to get better. I look forward to being more involved in the community here and any advice, suggestions you may have for doing so. Also any articles or…
I attached a quick example below. I'm struggling with how to derive a solid one-bit style mask from two heightfields blended using the max style blending. My mockup below is basically approximating some pebbles I want to blend on some sand. But I can't use the original pebble generator as a mask because a lot of the…
So I'm still pretty new to Substance Designer, but I am getting the hang of it. I am using it on my stylized pirate character. Right now trying to make a believable fabric/cloth texture is killing me. I'm using one of the default fabric substances to try and blend the material onto my base textures, but I can not get the…
Hey folks! A few words about my entry: I'll participate in the contest as a single artist. I have some basic painting and sketching skills and a background in architecture and interior visualisation, but will make an attempt to create an imaginary environment. My concept is about a hall, that was carved inside the mountain…
I cant offer a solution but I will say that we moved away from feeding complex materials into painter a few years ago on the grounds that performance suffers and it takes a lot of control away from the artist. Generally speaking we try to use smart materials/anchor points to layer up custom filters etc rather than building…