Hey folks!
A few words about my entry:
I'll participate in the contest as a single artist. I have some basic painting and sketching skills and a background in architecture and interior visualisation, but will make an attempt to create an imaginary environment.
My concept is about a hall, that was carved inside the mountain in the deep cave or a grotto. The ceiling will be in a shape of gothic vaults, and the main attribute will be the way it was originally formed - carved out.
As I mentioned before, I have lack of experience in games pipelines, everyone is free to give notes and tips in technical way, and thanks for your attention and critiques beforehand.
The software:
3ds max
Sketchup
zbrush
allegorithmic ds/pt
sketchbook pro
marvelous designer
marmoset toolbag as engine
Here goes!
Replies
And the first attempts on scene assets. A rough part of the column. Sculpt in Z and then painted in SP:
I think the throne could use a bit more help from composition to be the focal point. Right now I feel it is a bit forgotten down there.
As in, you have the big shapes, and the small ones, but I feel the medium ones are missing at the moment.
Perhaps it is on purpose?