I have made a dynamic material instance with an opacity parameter. I have also made an actor blueprint that contains an speech bubble mesh and a trigger box. All I want it so that when you enter the mesh collision trigger that the opacity drops from 1.0 to 0.2 Here is what I have, Bonus questions; 1) Is this generally how…
This was for the recent Game-Artist.net Challenge. I tied for 1st place with nkoste. Anyway, it's done, so I won't be doing anything more to it. Just thought I'd post it for fun. Final FPS render (positioned to represent in game) wireframe http://chrisholden.net/gl_ch_final_w.jpg FPS super-sized render 1146 triangles…
@poopipe I tried some things and finally managed to get what I want that way: selObj = pm.ls(sl=1)
blinnDark = pm.shadingNode('blinn', asShader=True)
color1 = pm.datatypes.Color([0.5, 1, 0.2], h = 0.3)
#change the hue of color1
color2 = pm.datatypes.Color(color1, h =…
Here is my version of this thing ,it works on Editable Poly only with no instances, it evaluates all the geometry in the scene/*****************************************************************************************************************Made by: Popescu Alexandru Cristian (KIKI) kiki_karon@yahoo.comScript:…
Hello,We're an indie team working on a mobile game.We are searching for a poassionate, talented and quick 3D artist.We need 18 characters models.Every model have to be low poly (5k max) and have to be in an idle pose, and in a jump pose.The material need to be unlit and with only diffuse map. We want to be hand painted…
Hey guys I am having a big problem with speed tree. When I try to import the srt file into UDK, the Import fails. This is very frustrating as I am trying to create a jungle scene. On another form I saw that it may be a speed tree preset problem though I have no idea what that is referencing? This is not the import does not…
Hey guys I bumped into this old thread, as I was doing some research on this topic. You might want to have a look at these 4 pages (the first link holds the solution for Maya UV Editor grid settings). 1) Lightmap Density not matching UVs from Maya…
It's been a while since I've posed (About half a year) But I've been working on a small assortment of models. I'll post what I've been working on in this Thread. After I completed work on my Space Ship Combat game. I decided to dedicate some time every week to improve my 3D modeling skills. My program of choice was Blender…
I did a new render and I think I see the seam you're talking about. Barely visible. However, I think that if you do a new bake with an even smaller scale (like 0.2) the problem might go away. Let me know how it works out for you. Bucket size: 32 (doesn't really matter) Edge padding: In this case I used 6. But you can go…
http://en.wikipedia.org/wiki/Subsurface_scattering As its name suggests, Sub Surface Scattering is a complex algorithm that attempts to bounce light around beneath a surface in the same way that it does in reality. Beyond that I'm not sure I follow what you mean by 'how' they work. Sounds to me like you're wanting to get…