This was for the recent Game-Artist.net Challenge. I tied for 1st place with nkoste. Anyway, it's done, so I won't be doing anything more to it. Just thought I'd post it for fun.
Final FPS render (positioned to represent in game)
wireframe
http://chrisholden.net/gl_ch_final_w.jpg
FPS super-sized render
1146 triangles
Materials (1024x1024)
diffusenormalspecglow
For anyone interested, the November Challenge is up. It's to make a bust, and I figured with all the awesome character/head modelers around here there's bound to be some great possibilities:
http://www.game-artist.net/forums/showthread.php?t=752
Replies
Thanx for sharing the link!
The colors you're getting through the metal (where the spec and diffuse meet) are beautiful. The red on the other hand feels really boring. Was the red a teamcolor?
Love seeing the ammo readout on the actual weapon - that's sweet.