Yes! I agree! lol I was initially put-off by the blocking mesh... then I saw the ear. I was like awww-yeah! I really think you should take this to lowpoly. It is not like you would be taking the quality down by any... Here is some inspiration... http://cgsammu.files.wordpress.com/2011/06/brawlzerofinal5.jpg…
The only reason I might consider buying an ipad. But then other Win based pads will be able to run emulators...right? EDIT: hang on. I wont need an emulator. Just a no CD patch for the bitmap games i've got. Bitmap Brothers library on iOS…
LOL your the best earthquake I def have a lot of folders on my desktop (temporarily) and toolbag names them turntable000, 001 etc for some reason 000 was something else and the 3 renders I needed where 001 002 and 003 oops. I found them now. Sorry about that thanks for convincing me I still was doing something wrong.
Hmmm, you probably get this error because the dockControl system is only available in maya 2011 and above. Since I have updated a bit the way the window is created and docked, I guess is not fully compatible with previous version. Unfortunately I have only maya 2011. I will see what I can do. Can you still launch the…
http://www.superherohype.com/news/topnews.php?id=7165 "Ironman 2 scheduled for April 30, 2010" "Thor is set for a release on June 4, 2010" "The First Avenger: Captain America (the working title) will kick off the summer of 2011 on May 6" "The Avengers scheduled for July 2011" "...Iron Man 2 will be used to introduce Thor."…
Ok.. minor update. I realized there was a small error when you try to run the script after starting without a motioncurve. new download link.. Still working on docs. http://zukodesign.com/downloads/scripts/Z-dupCurve0.9.zip also, I forgot to mention earlier.. this has been tested on 2010 2011 and 2012. 2010: Doesn't work…
Rage pushed back to 2011... http://ve3d.ign.com/articles/news/54618/Rage-Pushed-To-2011-New-Screenshots-Released-Mac-Version-Axed Also they finally released some actual screenshots that don't look like beauty renders... I have to say, the texture resolution has dropped a great deal... Damn consoles... Hope the PC version…
hmmm just need a bit of advise especially from someone that works/worked for big game dev company 1. not sure now a ways whats a better workflow for circular shapes some clients prefer for the top of circular shapes to be modeled this way *check top of barrel*…
Hi folks in Max 2011 I had could target weld any vertex in the UVW Editor or grab a group and hit ctrl + w and weld selection such as ... [ame] In Max 2012 It seems to weld the blue / open verts but nothing else such as [ame] Is there a tick box to revert back to Max 2011 settings or has this type of welding been lost to…