So Ace, why did you decide to move to Blender? I am learning it along side of Max as well since it is free, lightweight, runs on any practically any machine regardless of OS or specs and it loads instantly. Also the 3d cursor and edge tools kick ass. The Ui is also great when you get the hang of it. It's kinda like…
What do you mean? You just plug in any texture to the "Emissive" slot in the material... Or do you want things in the scene to actually be lit by the emissive? If that's the case, look into "Use Emissive as lighting"(I think it's in the settings for the object you want to glow) and "Use with Static Lighting" (in the…
That Link Rick gave is an amazing link with soo much info on it for beginners. When I started out I started with 3DS Max as my modeling program and used tutorials from these sites to learn some of the basic stuff. Go to the tutorials tabs/areas and you'll find tuts for all ranges of experience. http://3dtotal.com/…
Is the issue that you're having, is that it just "SNAPS" to the direction without interpolating? Because unreal pawns do that by default and its pretty annoying. Ha! I'm not in front of unreal at the moment but off the top of my head there are three setting that you almost always have to set before you can start working…
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I am looking for a tutorial as indicated in the title. The most important thing is the way the clothes are made. In particular, we are looking for tutorials where the topology of the body and the clothes fit together as much as possible. We are not looking for something mech-like like a stormtrooper. We prefer Maya…
Thanks for the replies everyone, I think I'm starting to see the issues here. I've been studying anatomy for nearly a year now, although I understand that learning the human form is a lifelong task which requires continued practice, and a year is a comparatively short amount of time compared to most artists. I'll…
What approach do you recommend for modeling this while including all the vents? I'm currently using booleans, but I'm curious about how you would avoid having too many edges around the model just for the vents. Are there any helpful tutorials out there?
We have a bunch on the wiki about trim sheets. http://wiki.polycount.com/wiki/MultiTexture#Trim_Sheets As an entry point I'd recommend Shubham Kumar's tutorial Trim Sheet|Detailed Breakdown from the page http://wiki.polycount.com/wiki/Modular_environments
Thanks guys, I really appreciate all the comments and they really help me get some motivation for making some tutorials that will show you how to make content for game engines in the future. Now as for the 3rd part of the tutorial its been done 2 days ago but I'm having a hardtime trying to upload the file to youtube since…