Well, it should be, providing nothing on your scene absolutely relies on anything from their scene (ie. joints in a referenced scene being skin weighted to meshes in your scene, or objects in their scene being parented to objects in your scene). As long as your stuff doesn't connect (I mean "connect" in a heirarchical or…
so they changed the scale tool in Unwrap UVW max 2012 to be more like a freeform adjust in both horizontal and vertical instead of scaling uniformly ? My mind can't wrap around why they would change this. -anyone have a workaround/fix to be able to scale uv faces uniformly?
I am primarily environment artist, but I wanted to expand my horizons and learn some blueprint stuff. My understanding of coding is very limited, walls of code always intimidated me, but using the node based system of blueprints is much less scary. This is my first serious take on blueprints, I wanted to reproduce the…
Hello, this is my current project (i'm a developer) and it already works in russian community: http://scriptattack.com/maxscripts/torrender/index_eng.html - project details http://torrender.net - site http://torrender.net/TORRENDER_show_nodes.php - nodes http://torrender.net/TORRENDER_show_jobs.php - jobs…
so i developed this setup for Blender real time compositor, makes a lot of difference to the viewport quality in both eevee and cycles. Its basically a sharpen setup, seems to bring out a lot more detail i tried it with mix, but add seems to work quite well, not quite as harsh. it's the filter node set to box sharpen…
warning, massive post ;) (but plenty of nice pictures + 4 YouTube videos) Site: http://www.pingui-island.de/ What? Last big project I worked on in 2008 and 2009 before I moved to Australia. I was the man writing the tech for the Flash AS3 engines, asset pipeline (maxscript) and level editor (Flash AS3) and several of the…
I am accustomed to use Blender that way . Just drop a shader and bake. Not even a hi res model necessary. Its bevel node could do much easier to setup edge wear than gazillion sliders in Painter that never looking realistic anyway and depend on a curvature bake rather than actual geometry and a real scale . Besides you can…
How are you generating the cracks currently? The way you're thinking about this is backwards. In Designer it's bad practice to go back and fix your noise/patterns with other nodes. It is better to find out why something is occurring and edit those settings earlier in the chain. From what little information I have it looks…
But their transform node does allow to to change the pivot point and scale/rotate from that point. You don't need more than the basic Transform 2D node. Cropping and slicing are done easily with things like the Transform 2D node as well, using pretty much the same exact controls as PS, but in a non destructive manner.…