Hello! For my next portoflio piece, I would like to make a next-gen worthy log house, similar to those seen in Witcher 3. However, I am not sure what would be the best way of approaching this project. For instance, would it be better to model and sculpt the logs individually and assemble the walls that way; or just use a…
According to Epic Game's forums and social media, they are going to have a large announcement today, https://forums.unrealengine.com/showthread.php?59374-Twitch-Big-News-Incoming!-Tim-Sweeney-Joins-To-Discuss!-Feb-19-2015-2PM-ET WHAT We've got a very special Twitch this week! Epic Founder and CEO Tim Sweeney will join…
Hey guys! I found this concept from The Witcher 3 and I really like it. I think it looks more intresting and has better composition that my previous project. Also it has cool gothic modular pieces and vegetation, which I never create before. And I want to play with this water particles for the fountain and animation for…
Link to the project - https://www.artstation.com/artwork/GXJrkB?commentId=2737958 This is my diploma project. I performed all related tasks, from modeling to texturing, lighting, rendering, and compositing. I was inspired to create the scene after beating "The Witcher 3" game and by Kuba Wichnowski liked my course project.…
Anyone interested in creating a twitch community for PC? In moreover will the powers that be like R13 and Adam be Ok with it? https://www.twitch.tv/directory/communities
Hello everyone, I've been lurking around a lot so all of you guys will not know me. Anyways, I'm gonna be doing things a little differently than most, basically I plan on to stream myself doing stuff related to game development, which will probably include the 3D homework I've been getting from my school. If I have nothing…
I spent two days trying to re-create this method in Unreal. https://polycount.com/discussion/174377/witcher-3-blood-and-wine-architectural-material/p1 First I used an elaborate IF node tree and then I discovered the 2D Array Lookup node. I thought it would take the texture's UVs, split it into a given number, and then…
Lately I've been just making quick sculpting doodles and nothing really polished/finished, so I'm thinking it's about time to make something more complete, and I'm starting a progress thread here, hoping to get motivated to keep going steadily with this, and of course to get some c&c on how to make my characters better.…