Hi, I hope someone can rig a mesh, it doesn't need to be a complicated rig, yet nothing too simple; at the most should take up to twenty minutes to complete.
[PAID Freelance]I'm looking for a freelance character animator to rig and animate a full 3D character for unity and UE asset stores. I'm looking for a Rig, and 3-10 animations. Responsibilities:exp in facial rigging- eyes- open mouthexp in making rigs compatible with unity/ue4exp with animation state machine systems. eg:…
Hey everybody. I' m trying to rig my first character. This is what he looks like: http://imgur.com/6xqpAJj I've been looking at youtube and the rigs there seem to be too complex for a character this simple. Does anyone have a good free tutorial on rigging for a simple character?
Hi, I'm currently creating a show reel with some rigs I have created. The purpose of the show reel is to show it to potential employers when I'm applying to a job as a rigger/technical animator. But problem is that I have a number of rigs that are created with an auto-rigging tool. Should I still add these rigs to the show…
If I make a parent constraint in FileA, and then I reference FileA into another scene, sometimes that parent constraints work and sometimes they don't. It seems random. I can have the actual FileA open and confirm that the parent constraint does work as expected. And in the other file where FileA is being referenced,…
Hello All, I've been studying up on Unreal for the past several weeks, and now I want to animate a rig in Maya and bring it into Unreal. The problem I'm having is all the rigs I'm finding that will import properly into Unreal have bones/joints, but no rig controls, which makes animating them a chore and a half. The rigs…
hi, i want some advice about character rigging for everyday use, i use 3dmax, but nowaday game use maya for its rigging and animate use should i use 3dmax for rigging and animate, or should i use maya for rigging and animate what the pro and the con of each software im using unreal engine for the engine and im using some…
I sculpted a mesh in zbrush 4r2 with Dynamesh decimated it down to 20k polys and am trying to rig it using Zspheres. I've created my skeletal rig and Binded it to my mesh. When I bind my rig to my geo it seems to lose a lot of the mesh's details.
For a game character, is it typical to have a separate rig with includes face rig just for cinematics? An example case might be something like Uncharted. In cinematics you need a full face rig for acting, but in gameplay probably just a few blendshapes for the shape would suffice. The reason to have a separate rig would be…