Hi Polycount my name is Prince Mahlangu and i am a concept artist form Johannesburg and i am currently looking for opportunities to work on games mainly Hyper realistic looking games. I don't mind relocating if necessary. My portfolio link : https://mahlangu.artstation.com/projects contact : bongani.mahlangu.art@gmail.com…
hello! Just though it might be fun to start a thread for this particular model sense I am going to return to it and really detail the hell out of it in and out of zrush. I have taken this from my hard-surface modeling thread here. If you wanna look at other had surface models Ive done, I suggest heading over there as I…
Cool. 3dcoat once was my favorite soft for materials . Not sure why it all still look so complicated although. I would prefer just a single node flow and layers just as an ability to quickly switch on and off certain node brunches. Also very much hope the base noises are not only UV projected or triplanar blurry . A true…
Hi everyone! I was wondering if anybody would be able to help me with a problem I've been having with ZBrush Core. Ever since I downloaded it a few months ago, after a random amount of time (a few minutes to 4 hours), hotkeys/functionality in general stop and if I leave the program, I only type in symbols (shown below). I…
I have been working on this for a few days, its hipoly at the moment but I am hoping to have it game res in the end. Any comments on how to improve will be welcome.
https://www.youtube.com/watch?v=WE3_pqw-KNU&t=2s Hi everyone, I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines. The philosophy is simple: Groom in 2D on a flat canvas, and bake…
Hello! I want to make cobblestone floors for my project, and to achieve a more detailed look, I thought to displace it. However, the base of the stones is pinched after the displacement. The map is done in the designer . Hope you can help me figure out the problem.
Hi guys I'm collecting some data for a personal project which involves the production of a series of Hyper-Realistic CG Character. Since I'm not that experienced in this field I would like to ask you what would be an average price for a Human character, with a standard rig. Thank you very much. The result I'd like to…
Hello, I'm new to Polycount so I hope I'm doing this feedback thing right :) Recently I applied for a 3D Artist job and I had to do this assigment: creating a mid poly ( under 20k tris) 3D model of Peterbilt Cabover truck with Diffuse, Roughness and Metallic maps for a mobile game. I ultimately didn't get the offer, so I'd…