I have been working on this for a few days, its hipoly at the moment but I am hoping to have it game res in the end. Any comments on how to improve will be welcome.
well first thing I notice right off the bat is that your edges are too sharp to cast a decent normal map in the end. Ease up on some of your edgeloops so that they catch some better highlights...
And maybe do a render of some sort... with an AO pass over it to get people drooling over your model. Screenshots aren't really turning anyone on around here
Nice model but you should definitely give some more work to the textures.
Define the metal a bit more. Define what the purple is (paint ?) and make the brass more brass looking I would say. Once you get those 3 materials right you will see a massive improvement in my opinion.
Scratches in the spec, slight color tint in the metal instead of pure grey, everything is good.
Check the texture sheet of some models which has good material definition, it is usually really instructive.
I did something a bit like this gun last year, it is not perfect but maybe it would help you
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http://www.polycount.com/forum/showpost.php?p=1426788&postcount=7
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Nice model but you should definitely give some more work to the textures.
Define the metal a bit more. Define what the purple is (paint ?) and make the brass more brass looking I would say. Once you get those 3 materials right you will see a massive improvement in my opinion.
Scratches in the spec, slight color tint in the metal instead of pure grey, everything is good.
Check the texture sheet of some models which has good material definition, it is usually really instructive.
I did something a bit like this gun last year, it is not perfect but maybe it would help you
http://simonbesombes.blogspot.com/2010/04/speed-texturing-competition.html