My name is James "Walsingham" Weeks previously of Trion Worlds I am the Creative Director on Equilibrium. I have worked on the Community Team and directly with the devs and producers on RIFT, End of Nations, and Defiance. As such, we have an inner knowledge as to the processes and workflow involved. We also have many…
http://www.btinternet.com/%7El.a.lester/Toilet/ This is prolly old news. So yah...there are pictures of crappers from games of the past and (sorta) present. Why do people collect this stuff? ...
This is a Project that I am currently working on, with the focus of focusing on textures and visually telling a story. This is meant to be a mid poly game style asset. I would appreciate any input or recommendations .
Max Underground posted a nice series of interviews with some of the initial engineers of 3d studio (DOS, and first windows ports). A The Interview is split into 3 sections: 1. Tom Hudson (one of the main developers of 3D Studio) http://www.maxunderground.com/the_history_of_3d_studio 2. Gary Yost (captain of the initial 3d…
Hey folks, Most games theses days support bone animation in game, having used vertex morph or other means in the past. Can anyone say where this was first used in a commercial game? On another note many systems now support skeletal and muscle setups for example skinfx and other such softwares. How far will this go, wheres…
hay!today as I was looking for a good timeline creation tool, I discovered this :smile: Thought of sharing with pc. https://time.graphics/updates/new/886 And about the timeline creation itself, it's not bad! But private save is a premium feature and expensive, I'd rather have a full software at that price. If anyone knows…
My new project :) First time doing a dude. Goal: Stylized Character with AO, Normal, Diffuse AND Spec texture maps. 1x2048 size. Poly Budget: Less than 10k Reference Images WIP THANK YOU FOR WATCHING !! ALL C&C ARE APPRECIATED !!