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polycounter lvl 18
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Showster polycounter lvl 18
Hey folks,

Most games theses days support bone animation in game, having used vertex morph or other means in the past.

Can anyone say where this was first used in a commercial game?

On another note many systems now support skeletal and muscle setups for example skinfx and other such softwares.

How far will this go, wheres the sky on this one?

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