If your goal is to build a game as fast as possible then you will probably be better off using an existing engine. There's still plenty of reasons to write your own engine: you'll have full control of how everything works in the background, you won't have to pay any royalties to third parties, you will fully understand how…
I cant help it anymore. They are working on the GameDev Story 2 and there is no PC version of GameDev Story 1 :( .. CAAMMMMMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANNNNNNNNNNNNNNNN >.<
Yes, it is relevant for those cities and a couple of other gamedev hubs like Voronezh. Other cities either don't have any gamedev studios at all, or the salaries are awfully small.
Well, gamedev schools are not the place to learn the basics in art, that's what art schools are for, but proper gamedev schools will atleast make sure you know enough to be able to apply, but these ones just take people who have the cash.
it sounds like you're an ideas guy and in gamedev purely to make money, which is the no.1 reason why thousands of devs were laid off in recent years. Your plan is to go the path of Roblox; which has a predatory developer platform, but you also want to add gambling to the mix too. Add in some tasty developer drama to the…
Hello! Here’s another update on my new project 🙂 I’m still working on graybox shapes, scale, and composition. At this stage, I’m introducing placeholder assets to strengthen the storytelling while keeping the scene clear, readable, and free from texture or material noise. One of the ways I generate ideas for this project…
I think the gamedev toolset also has videos for a lot of its features. Gamedev toolset is a must for realtime vfx artists using houdini. It has some nice features simplifying the process of authoring complicated assets such as vertex animation textures or volumetric textures and more. So I'd start there.
Hello! I'm the creator of this game and JONNYquid has been doing an awesome job with the art. Just wanted to let people know that I just did an AMA on the r/gamedev subreddit. I'll keep answering questions until they stop coming pretty much so come check it out:…
Ya gamedev was right. I should've been more clear. I was speaking relativly. Relativly speaking the shadows tend to be sharper when its most bright outside than it is at sunset. Sunrise/Sunset shadows tends to be softer then afternoon. Clouds will vary results But ya gamedev is right the shadows are hardly ever crisp they…