I'm having trouble at the moment finding what to work on next. I'm aiming for an environnement because i think it is the next step after all the props i have been doing. I want to become a proper environnement/prop artist with the skil sets that come with it and later try and dabble in character art if i like it. I'm also…
Im in need of some code that is far more advanced than the little scripting I have done in the past. and Im a little over my head when it comes to hiring someone. Have any of you guys ever hired a programmer? any things I should keep in mind or pay attention to? good sites/companies to go through? should I expect finished…
Was wondering if anyone knew where I could find the video that was originally posted in the Unearthly Inspiration thread. It was a video of some new WoW engine stuff; with some apparantly lovely examples of vertex painting and some new water? I haven't actually seen it, but would love to have a gander.…
I'm looking for a bit of advice. I have a high end Scan built design machine that I moved on from last year.3990x Threadripper which is an absolute beast for rendering and video work. 256GB corsair vengeance DDR4 ram. 2x2TB NVMe M.2 drives which is great for OS & programs on 1 and cache + data on other with a 16TB seagate…
Vahl: d'you think you could find out more about it? They always seemed like the kind of people i'd like to work with, because their games always had a nice twist to them, and they seemed to always try new things...
Hi, I need find some vertices by number ID on selected poly. In maya have for this Component Editor where is easy find what I want, but when send scene to 3DS Max for TurboSquid Inspection for fixing errors on my mesh, vertices number ID in Maya is different as is in 3DS Max, then I cant use Component Editor from Maya for…
How to find incompatible map/material in my BIG scene...? I have 3ds max and vray 3.4... i tried to open and render some old scenes created with vray 1.5 Sp3 (or something), but the scene isquite huge and there is some stupid map/material not really compatible with vray and thus really slowing down th rendering of the…
Hello everyone, I'm relatively new to Polycount (at least as a poster, I have been lurking for a while) and I apologize if this information is stickied somewhere because it's entirely possible that I just missed it when I searched. What is the best place to find concept art? I'm not a very talented artist, at least not…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…