The quick and easy way I use if I want to add a decal (say a flag decal on a painted metal surface): * Create my base material or smart material * Create empty layer in my albedo map where I want my decal to go (i.e above the paint but below the dirt) * Paint my decal or paste in a photo source * Mask out the area I don't…
well thank you for the fast answer HAWK12HT it didn't completly solved my probleme but at least it teached me something that helped me hding it a bit. So for now what i did was changing the lightning model to " MLM_unlit " ( leaving the transluscent blend mode ) and linked my diffuse to the " emissive " slot. my decal…
Hi guys, i want to make a 2k texture with 512x512 decals on it (16 decals total). how can i manage to get just the right decal i want to have when i act with the decal function in the engine itself? i think i need to pan to the right position but how?
First let me say hi, my name is Anthony and I'm a student in Game Art and Design. Been a big fan of the polycount forums, read them often and have learned a lot. Anyway my question is how exactly do you make decals. I have read all over the place that you should use decals for things like graffiti and what not to save…
I once built a material to handle a set of decals that worked in multiples of 4 (you could concievably do it with any number but the math gets real tricky), I'd have to rebuild it for a screenshot, but the basic principle is that you essentially just use the tex coord, hook in 2 scalars with an append node to pull in your…
So i was recently replaying Skyrim on its new refurbished 64bit mode and i noticed a recurring technique around its environment: the use of decals. But first things first. I grabed the following two screenshots on my first 5 minutes of gameplay: #Bethesdagames. Ok, seriously now. Once i found that the team behind the game…
I have a train that Im texturing. Im using a trim sheet that I will probably vertex paint with another dirtier/worn version of the same trim sheet, but for dirt leaks, Im deciding on using decals or adding in a 2nd UV channel. Any advice here on what would be best? Also, should I make this train in modular pieces, or does…
Hi Guys, Ive been working on my scene for a little while now and have only just started adding in decals and have run into a problem. I have setup my decal and applied it to the entity and all works fine when being used with "planar" settings however as soon as either deferred, or Projectonstaticobjects options (or any…
Hi, I know this is an old thread - but unless I'm missing something, the problem wasn't solved and I'd love to know a way to do this if it's possible: As far as I can tell, Mixer only allows you to create custom surfaces, not decals - it doesn't offer a way to bring in your opacity/mask map which is pretty essential for…
Hey! I'm not quite familiar with Unreal's decal tool, so I am wondering if it is possible to project decals in additive/linear dodge onto meshes using decals, as opposed to multiply. In UDK of course. Thanks a bunch!