Hi Folks [ame] http://www.youtube.com/watch?v=JICKM_r_0Kc[/ame] I'm more of a Max 'tweaker', certainly not yet a Max 'modeller', so I'm not quite sure about how to describe my issue, but some polygons on a slightly-curved surface have gone askew. This is not my model, it's someone else's that I am modding to fit my…
Hi I remember there was a way to relax the polygons alignement without morphing the shape of the sculpted model , you know that sometimes when you push here or stretch there the polygons get stretched and elongated sometimes , so I was wondering if someone remembers the way of relaxing the topology without changing the…
Has anyone got any idea on how to veiw polygons as sprites in 3dsmax? just so that the polygon is always facing the camera like with 'oblivion' trees for example. Thought there might be a plugin or something but I just cant seem to find one. oh and btw, wtf happened to polygon counter in max9?
Easy. Just create cylinder with enough sides. The barrel cover has 8 holes, and I used 4 polygons for one hole. so the cylinder needs 32 polygons. Create the holes with 10 similar polygons using the inset function on the 4 polygons and align them... Thanks. I thought about creating one, maybe in the future.
Hey guys, I have been studying Genshin Impact's 3D model and their polygon seems to be a little different compared to normal 3d modelling that I'm used to. As I know most of the 3D software(Maya/Blender)'s polygon are in squarish pattern even if it is tilted and wouldn't pick a weird angle to create their polygons due to…
No problem, man :) You would get a better results by running the cloth simulation with a high polygon count and then applying the cloth modifier and decimate/reduce the polygon count to something more reasonable, rather than running it on a low polygon count.