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Too many polygons for head mesh?

I did a retopo of my character's head and was wondering if there are too many polygons if this was to be used for a game.

5697733033_def3e2c436.jpg

There are 1,434 triangles (for the head mesh alone).

I haven't finished modeling the body yet, but it seems like it'll go over the 5-6k which I think is the ideal range for a game character.

Any suggestions on whether or not I should reduce polygon count?

Thanks.
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