When I am working in DDO and 3DO the model and materials all look correct however it appears as if the albedo and specular maps are reversed? All of my Albedo maps are mostly black and my specular maps are close to the color that the material is. I realize I can just switch the 2 maps but it doesn't give quite the same…
used octane render a while ago, it is cool but only in a frame by frame render, where each frame starts as a blobby mess of large pixels and becomes cleaner after 2minutes I would never expect it to do realtime 30fps visuals, octane render is definitely not a game engine but it sounds like maybe in the future they will…
Hi to all! I finish with animation, I would like to create an automotive spot with an original concept. The model is not mine. I'm using Cinemy 4d with an Octane rendering engine. I throw you some shots in 4K, greetings! Link prev 4k images: https://i.imgur.com/WoAT3yA.jpg https://i.imgur.com/c39oDyL.jpg…
Selling OctaneRender v3 + 3dsmax and Maya integrations (selling account) https://home.otoy.com/render/octane-render/purchase/ Original price is 888 usd. My price 688 usd.
Thanks for the reply, oglu. Here's side by side difference: I've read in reddit that Octane works different with displacement and maybe that's why I'm not getting the correct look.