Make sure to be on the lookout for a free month of the Megascans freelancer subscription, including 50 points and one month of Megascans Studio! Megascans Bridge will always be free. We are currently doing some back-end preparations for this, but wanted to give you a small heads-up. If you are already a Megascans…
fairly straight forward. Can the 3D plants from megascans be made to work with the wind actor in ue4? Can I somehow import them into SpeedTree and then export to ue4 with wind data?
I'm trying to set up megascans ground materials in maya with Prman as the render engine but I can't get it to look like the example can someone please help me Thanks in advance
I have downloaded and tested beautifull levels in unreal done with megascan assets and photogrammetry, but are very static , uninteractive and limited area spaces, are they worth usage ? If so when and how you thing are usable?