fairly straight forward. Can the 3D plants from megascans be made to work with the wind actor in ue4? Can I somehow import them into SpeedTree and then export to ue4 with wind data?
I haven't had the time to play with SpeedTree yet so not sure if that's doable. Megascans wind data is stored inside the objets vertex colors (there's a Red to Green gradient that defines the intensity of the wind iirc) so if you SpeedTree can take that information into account when importing the asset it should technically be able to set them up.
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