Hi, I just finished up this gun for my portfolio. It is 7,501 tris. I've been learning Quixel recently and this was my first project using Quixel 2.0. I used Maya, xNormal, and Quixel suite. Rendered in 3DO. Critiques welcome.
Latest: Please keep in mind that I still have a lot of things I'm going to add and change to the high poly. Also please ignore the inside of the upper receiver. Should hopefully get the high poly done soon, if I don't give up on this project like I tend to do these days. Would appreciate any feedback! :) ref:
This is my final assignment for my first year 3D in school. I'm going to post my progress here. First screenshots and crits can be found here: Click Here I'll be posting new ones later today I hope you guys can help me making it better. Thanks for watching.
For practice I'm recreating a gun from one of my favorite childhood games Jazz Jackrabbit. Right now the model is 10,350 tris and below is the model in marmoset after baking. I was hoping to get some feedback before I started texturing. Edit Here it is without any damage. I'm not sure how I feel about the battle wear layer…
Important Note: This is an alternative version of this freelance request, phrased very differently. Our goal is the same, but we realized it might be easier to make new models from scratch than to decimate, retopo, and re-rig existing models. Only one of these two jobs will be funded. Brief Description I would like to…
Hopefully others can post with questions regarding trees in this thread. I followed this 3dmotive tutorial for creating trees: https://www.3dmotive.com/f102101 Except mine is an evergreen and I want to bring it into CryEngine. In CryEngine's vegetation budgets (http://freesdk.crydev.net/display/SDKDOC3/Vegetation+Budgets)…
AMD announced the new Ryzen CPU generation yesterday. Looks quite promising, especially considering that the power consumption didn't increase. Looking forward to some real life benchmarks in November. https://www.youtube.com/watch?v=iuiO6rqYV4o&ab_channel=AMD
I'm recently working on a nostalgic project, making homage to the classic games of early 00s. I'm trying to mimic the look, but i can't get it right. My textures always end up looking like Torchlight or WOW. A few examples of what i have in mind: