Hopefully others can post with questions regarding trees in this thread.
I followed this 3dmotive tutorial for creating trees:
https://www.3dmotive.com/f102101
Except mine is an evergreen and I want to bring it into CryEngine.
In CryEngine's vegetation budgets (
http://freesdk.crydev.net/display/SDKDOC3/Vegetation+Budgets) I noticed a high polycount for a large tree is 2000. Right now, mine is almost at 2000, but I've only populated half of the tree with branches. I also feel like the tree looks sparse and may not translate well.
Can anyone give me some advice? Should I start over and create a better (denser) material for the twigs? Maybe just keep going and use a 4-5000 poly tree?
Some screenshots below:
The half finished tree on the right:
Closeup of tree:
Branches and twigs:
Closeup of twigs with texture:
Twigs displaying edges:
Replies
You can also always just bring the tree into the engine and do some tests to see if it runs well or not
How do you know the polycount of the trees in Crysis 3? Just a guess based on viewing them?
But reference this BF4 thread