This is my final assignment for my first year 3D in school.
I'm going to post my progress here.
First screenshots and crits can be found here:
Click Here
I'll be posting new ones later today
I hope you guys can help me making it better.
Thanks for watching.
Replies
Made some progress on the flow:
Trying to change this to something good. Maybe someone can help me out?
Will only post the new ones here(you won't miss out much if you haven't checked out Reddit )
http://www.polycount.com/forum/showthread.php?t=56014
There's a good sticky thread about Sub-D modeling.
We learned in school to cut out the shape we need and then "repair" it so we don't have any n-gons left. I've gotten through various lessons about subdivision modeling in school so I guess I know what I'm doing.
Maybe you're using another method? I'll ask my teacher tomorrow how I should clean it up. I'll post a screenshot afterwards.
edit: I checked for n-gons in 3ds max and he couldn't find any. Could you please show me where there's one?
It's not just about making things quad, but also the flow, and the shape of them.
I would actually be surprised if those "quads" didn't cause some weird spots in your smoothed mesh.
As it is in the right part, there basicly is no flow at all, just some randomly connected lines with a bunch of poles.
Thanks for the crits.
This is what I currently have:
This is the real thing:
As a fellow DAE-er I can tell you there's certainly something about that in one of the pdf's
Thanks
Got this new problem. Anyone know how I can solve this?
So when I use a TurboSmooth it does the following:
EDIT: Got it fixed... Needed to change some edges apparently
Anybody knows how I can solve this? I'm currently in vertex-selection.
I'm going to post another image of how I modelled it. Can abyone help me with this?