Hello polycount! I have been working on a model in Maya for a month and now when i export to 3dMax it displays crash log says: One or more objects define the UV mapping by POLYGON_VERTEX but the index table has less entries than the actual number of polygon vertices. The missing entries have been assigned an arbitrary…
As the title suggests, I need to learn how to wrap a spline around a model, I have searched youtube for countless tutorials and they most of them do it the most stupid way (e.g. using a basic helix) I need to wrap splines around quite a few objects, I have seen people do it maya efficiently as hell. when I try to use…
As already said: for a flat floor using a gradient is.. not really possible.. but when your tiles got some ramdom elevation.. (here not using some UV's but "directly" the object coordinates).. then they get some "difference int the appearance.
Will have a look at that (thought that could not align the object to face normals). I used the fallof for Displacement but didn't thik about usign it with fur. What you mena with your PFlow statement? Using fur and combinign it with a PFlow or did you just point out I could use the distance blend for PF aswell? I still…
Hey Polycount! I've been wanting to model the Gumball guardian character from Adventure Time recently, but I'm not sure how to do so. Here is what it looks like: And here's a 3d Model someone already made of it: http://fc00.deviantart.net/fs71/f/2013/096/c/6/gumball_guardian_by_vinigri-d60odk3.jpg I can model the hard…
I dont find in the GetCoreInterface() documentation which function would retrieve the node number I have selected, I am going to try select a node from Select from scene (or manually selecting the object) and then getting the node to pass to GetCOREInterface()->GetSelNode(); with the node pointer then retrieve the bones…
I ran into a problem while UVing a test object to get the best understanding of how to tackle certain geometry involving a scenario where if needed to, I'd have to create hard-surface Normals. The issue isn't so much the creation of the Normal map, but rather the blending of the color values and such. I might have mixed…
Of course, I know the environment art pipeline and everything to do with modularity/asset reuse. I just wonder if I could make the exporting/importing pipeline smoother. If LiveLink is useful not only for animation, then here are the list of changes in Maya that I would love to do instantly see reflected inside Unreal…
Hi, Im making an interior scene with an aquarium. Very simply I put an aquascape texture on a box surrounded by glass plates. I made it a Standard material to access the selfillumination feature and its looks fine. Only trouble is the box is also recieving light from the Sun Positioner in the scene. How do I exclude an…