This is scifi modularity taken to extremes, but it should give you some idea of what's possible. An exercise in modular textures - Scifi lab UDK For actual game use generally you wouldn't use so many UV sets, and such complex shaders. This was more of a conceptual and learning exercise. But then again it led to making an…
Update: I’ve made curve ceilings (and added pipes) and adjusted lighting. I have prepared the wall for a tiling texture and the supports for trim sheets. I used a texted density of 10.80 with 4k resolution. The pieces are modular, I had a thought of doing this in PCG but for the scale I’m going for it’s not worth it atm. I…
I'm sure it can be done with a modular workflow. I would make modular pieces for the interior walls, floors and ceiling, and then a second modular kit for the exterior entrance. Or just make a unique mesh for that side of the building.
@gamedev First off, thanks for the all the cirts, I really appreciate it (wish you woulda posted earlier! haha) As for the modularity of this... the buildings are useless other than for this project. Last month when I took this class I pushed hard for modularity of my objects, I failed and the teacher said to be less…
Thanks guys :) @orangesky The walls are all unique. I kinda wanted creative freedom to push and pull each house to a unique shape when I first started. TBH it kinda killed me though. I made all the planks of wood on the buildings unique as well, as I wanted them to mold to the buildings, but looking back, I would have…
Working on some modular assets that I intend to create for skyrim. The modular pieces will construct a Medium/Large Inn, with a nice warm feeling to it. Just focusing on the modular Hay Thatch roof. Basic layout first. http://imgur.com/a/i8Bde
Hi everyone, this is my first thread on poly count. I'm working on a modular building for one of my classes, well at least Im attempting to make the building modular and i would greatly appreciate your comments and critiques as I work my way through this. Just so you know where Im going with this. My goal is to create a…
Hello, This is one of my old environments I created in the purpose of practicing modularity. Sadly the only modular asset in the scene is the wiring and the pipes. I considered this project as a failure because I failed to make the modular assets snap to the correct grid (need to turn off the grid and aligning it).
Hey everyone, I'm a dev @Pajama Llama Games and we're working at a game called "Flotsam" It's a survival-focused townbuilder in a flooded world where you manage a small group of drifters that try to survive in a world without land. Your drifters will have to salvage floating or sunken flotsam for resources to build…
thanks Frozan BTW your porfolio stuff is awesome. I like modular building youre working on in your blog. Im experimenting with modular buildings myself. Do you have any advise or good detailed tutorials on modular building?