Day 91/360: Today, I watched Derek Elliot’s tutorial on modeling headphones and shoes. I spent some time modeling a random shape, and then I tried a different approach for my torch model. Thank you for your time 😊
I am thinking of making a model of a gun for a game for my job search demo reel. When I look at some of the highly rated works on ArtStation, it looks like they use several 4k textures on one gun, or excessive polygon counts for a game model. Certainly, if I use a lot of 4K textures and a high polygon count, the quality…
Having a little trouble with an environment that I'm working on and was wondering if there was a better way to model a broken brick pavement that blends in better with the brick texture on the terrain if that makes sense.
Good afternoon, I am a beginner in 3D modeling. How to make this texture? I understand that this is a UWmap render, but how to get such a map, please tell me, maybe there is some information on the Internet or on YouTube. If it is the texture of the vase. I model in 3dsmax
I'm trying to learn a bit of Maya modeling so that I can be self sufficient when it comes to creating super basic assets for my game development. I'm trying to understand skeletal rigging and how it modifies the model geometry itself. I've got the most basic model - a cube with proportions that make it into a 3D rectangle.…
Hi all trying to solve a CAVITY map generation and im a bit struggling here. the Xnormals generate exactly what i need regarding CAVITY map but somehow i cant work out few things ( multi-UV-texture models ) ( if someone know a similar results in another app im like to hear and use that ) I have a model of a cave and need…
nevermind the first part. I just created a copy and subdivided it in simple mode, creased all the hard edges and baked it out as a LP and then i replaced subdivided model with regular one. The waves are gone. but im still wondering if its possible to combine 2 normal maps and picking the best parts out of them and…
Playing with extensions and animation in glTF, to make an animated transmissive heat effect, using KHR_materials_specular, KHR_materials_transmission, and KHR_materials_volume. You can download the model here:…
Hello, I'm trying to get to grips with pasticity but I'm struggling to find a way to model the fairly complex curve on the top of these blades/claws. After a lot of different attempts this is the best I've come up with far, but there's still some weird shading and adding clean fillets to the topolgy is difficult.