I think it's very simple. Stop applying for jobs with companies that are known to be run by gaping assholes EA and Activision, a few others). That'll sort out the way they treat their staff fairly quickly. These layoffs aren't down to any recession, it's just greed. They hire by the hundreds because they insist on working…
I think it's really impressive work for somebody of your years Jason. And welcome to PC! Im not a fan of Toegee. I dunno, I just think that the design is a little strange. Sorry If its your big project! And Im not sure If the style of execution is meant to feel stylized or something more realistic. Either way, those…
This is the eternal problem - either you go the sculpted/baked/normalmap/displacement route - in which case there is always a danger that it will look a little flat and unnatural from certain angles and when examined closely. Or you go the mesh/geometry route in which case you will end up with something very high poly and…
A game that has every other game in it, so that when you are driving around and come to a football stadium, you can go in a play fifa on the pitch and at the same time someone else can be a sniper and be shooting the players and the music being played in the background is being composed by people playing rockband and then…
Hey polycount! This is a character I created for my FYP at university. Though its one of my best models, I want to rework it from the high poly model and try to create a character model (hopefully) worthy of being my first portfolio piece. So Im looking to the people at polycount for guidance on getting it up to…
I'm looking for Artists and Developers to work on a demo for a Dark High Fantasy Medieval Action RPG. Teleria is a world divided. It is literally split into four realms by arcane rivers, which the Druids conjured long ago to hold off the demon army of the necromancer Xavier. The Elves claimed their own realm, the Druids…
I know someone made a 'dragon bone weapons' mod a while ago but it was just retextures of orc weapons. I decided to design, model, texture, and import original weapons of my own. I did this with 2 goals in mind: 1 - to make Dragon Bone smithing worth spending the perk point and 2 - to make something that fits as seamlessly…
Hi everyone, I'm a programmer, and I'm at the point where I need to start getting some graphics done. I'm considering doing them myself, and on that note, I'd like to ask what the process is for designing a simple (isometric/top-down) 2D character which I want to give a basic walk animation. One such as…
The Playful team is looking for an amazing FX/Tech artist to help bring our worlds and characters to life! REQUIREMENTS* Particle FX expertise - kinetic, high quality FX in differing visual styles * Technical skills to create performant, real-time PFX systems in engine (and debug/tune them) * Strong Photoshop skills for FX…
Kind of like what was stated before, I think when people think that there is too much detail in games nowadays they forget that the mindset of the the ambitious game artist who is hungry to create hi-res, detailed models and textures is a whole different world than that of a gamer or designer who primarily likes gameplay.…